Becoming a video game designer
(Book)
Author
Published
New York, NY : Simon & Schuster, 2020.
Format
Book
Edition
First Simon & Schuster hardcover edition.
Physical Desc
141 pages ; 19 cm.
Status
Castroville Branch - Adult Non-Fiction
794.815 H
1 available
794.815 H
1 available
Marina Branch - Adult Non-Fiction
794.815 H
1 available
794.815 H
1 available
Soledad Branch - Adult Non-Fiction
794.815 H
1 available
794.815 H
1 available
Description
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Copies
Location | Call Number | Status |
---|---|---|
Castroville Branch - Adult Non-Fiction | 794.815 H | On Shelf |
Marina Branch - Adult Non-Fiction | 794.815 H | On Shelf |
Soledad Branch - Adult Non-Fiction | 794.815 H | On Shelf |
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More Details
Published
New York, NY : Simon & Schuster, 2020.
Edition
First Simon & Schuster hardcover edition.
Language
English
Notes
Bibliography
Includes bibliographical references.
Description
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--,Provided by publisher.
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Citations
APA Citation, 7th Edition (style guide)
Halpern, D. N. (2020). Becoming a video game designer (First Simon & Schuster hardcover edition.). Simon & Schuster.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Halpern, Daniel Noah. 2020. Becoming a Video Game Designer. Simon & Schuster.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Halpern, Daniel Noah. Becoming a Video Game Designer Simon & Schuster, 2020.
MLA Citation, 9th Edition (style guide)Halpern, Daniel Noah. Becoming a Video Game Designer First Simon & Schuster hardcover edition., Simon & Schuster, 2020.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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