Becoming a video game designer
(Book)

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Published
New York, NY : Simon & Schuster, 2020.
Format
Book
Edition
First Simon & Schuster hardcover edition.
Physical Desc
141 pages ; 19 cm.
Status
Castroville Branch - Adult Non-Fiction
794.815 H
1 available
Marina Branch - Adult Non-Fiction
794.815 H
1 available
Soledad Branch - Adult Non-Fiction
794.815 H
1 available

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LocationCall NumberStatus
Castroville Branch - Adult Non-Fiction794.815 HOn Shelf
Marina Branch - Adult Non-Fiction794.815 HOn Shelf
Soledad Branch - Adult Non-Fiction794.815 HOn Shelf

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More Details

Published
New York, NY : Simon & Schuster, 2020.
Edition
First Simon & Schuster hardcover edition.
Language
English

Notes

Bibliography
Includes bibliographical references.
Description
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--,Provided by publisher.

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Citations

APA Citation, 7th Edition (style guide)

Halpern, D. N. (2020). Becoming a video game designer (First Simon & Schuster hardcover edition.). Simon & Schuster.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Halpern, Daniel Noah. 2020. Becoming a Video Game Designer. Simon & Schuster.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Halpern, Daniel Noah. Becoming a Video Game Designer Simon & Schuster, 2020.

MLA Citation, 9th Edition (style guide)

Halpern, Daniel Noah. Becoming a Video Game Designer First Simon & Schuster hardcover edition., Simon & Schuster, 2020.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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